Date of Award

Spring 6-11-2022

Document Type

Honors Project

University Scholars Director

Dr. Christine Chaney

First Advisor/Committee Member

Jake Carlson

Second Advisor/Committee Member

Dr. Carlos Arias

Keywords

Game Design, Level Design, Dungeon, Zelda

Abstract

A dungeon in a "Zelda-like" puzzle adventure game is a tightly interconnected level, where the player's objective is to navigate to the end of the dungeon. This research proposes a level design framework for creating dungeons of this style. This paper identifies common design elements between existing dungeons, using The Legend of Zelda: Ocarina of Time as a case study. These elements were synthesized into a comprehensive framework that may be used by a game designer to produce similar dungeons. The appendix of this research also addresses the benefits, limitations, and potential risks of such a design framework.

Comments

A project submitted in partial fulfillment of the requirements for the Bachelor of Arts degree in Honors Liberal Arts at Seattle Pacific University

Copyright Status

http://rightsstatements.org/vocab/InC-NC/1.0/

Additional Rights Information

Copyright held by author.

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

COinS
 
Copyright Status

This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. In addition, no permission is required from the rights-holder(s) for non-commercial uses. For other uses you need to obtain permission from the rights-holder(s).