Do Role-Playing (RPG), Action Role-Playing (ARPG), and First-Person Shooter (FPS) Video Game Players Differ in Empathy and Ethical Decision Making.
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Date of Award
Summer 2023
Document Type
Applied Project
Degree Name
Master of Science in Research Psychology (MS)
Department
Psychology
Supervisor
Jenny Lee Vaydich
Second Reader
Jessica Fossum
Keywords
empathy, ethical decision making, role-playing video games, first person shooter video games, role-playing video games
Abstract
Video games have become a staple for many and within the past 15 years, they have become very beloved and mainstreamed especially for today’s late adolescents. Children aged 10-14 (Engelstätter & Ward, 2022) are said to be easily influenced and emotionally insecure about being different. In 2017, Knoll et al. suggested that playing video games during developmental ages may affect their emotional intelligence (i.e., empathy) and decision making in adulthood. This is why I propose a study to look at empathy and ethical decision making in adolescent gamers to understand the effects of different video game genres has on adults.
Recommended Citation
Carron, Jennifer, "Do Role-Playing (RPG), Action Role-Playing (ARPG), and First-Person Shooter (FPS) Video Game Players Differ in Empathy and Ethical Decision Making." (2023). Research Psychology Theses. 16.
https://digitalcommons.spu.edu/rpsy_etd/16
Copyright Status
http://rightsstatements.org/vocab/InC/1.0/