Presentation Type
Event
Project Type
Research proposal
Primary Department
Psychology
Description
Video games have become a staple for many, and within the past 15 years, they have become mainstream and widely popular, especially for today’s late adolescents. Children aged 10–14 are said to be easily influenced and emotionally insecure about being different. In 2017, Knoll et al. suggested that playing video games during developmental ages may affect their emotional intelligence (i.e., empathy) and decision-making in adulthood. This is why I propose a study to look at empathy and ethical decision-making in adolescent gamers to understand the effects different video game genres have on adults.
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Included in
Do role-playing (RPG), action role-playing (ARPG), and first person shooter (FPS) video game players differ in empathy and ethical decision-making?
Video games have become a staple for many, and within the past 15 years, they have become mainstream and widely popular, especially for today’s late adolescents. Children aged 10–14 are said to be easily influenced and emotionally insecure about being different. In 2017, Knoll et al. suggested that playing video games during developmental ages may affect their emotional intelligence (i.e., empathy) and decision-making in adulthood. This is why I propose a study to look at empathy and ethical decision-making in adolescent gamers to understand the effects different video game genres have on adults.