Date of Award
Spring 6-11-2022
Document Type
Honors Project
University Scholars Director
Dr. Christine Chaney
First Advisor/Committee Member
Jake Carlson
Second Advisor/Committee Member
Dr. Carlos Arias
Keywords
Game Design, Level Design, Dungeon, Zelda
Abstract
A dungeon in a "Zelda-like" puzzle adventure game is a tightly interconnected level, where the player's objective is to navigate to the end of the dungeon. This research proposes a level design framework for creating dungeons of this style. This paper identifies common design elements between existing dungeons, using The Legend of Zelda: Ocarina of Time as a case study. These elements were synthesized into a comprehensive framework that may be used by a game designer to produce similar dungeons. The appendix of this research also addresses the benefits, limitations, and potential risks of such a design framework.
Recommended Citation
Hacker, Jonathan David, "How the Dungeons of The Legend of Zelda Challenge Players to Find the Way For Themselves" (2022). Honors Projects. 162.
https://digitalcommons.spu.edu/honorsprojects/162
Copyright Status
http://rightsstatements.org/vocab/InC-NC/1.0/
Additional Rights Information
Copyright held by author.
Creative Commons License
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Comments
A project submitted in partial fulfillment of the requirements for the Bachelor of Arts degree in Honors Liberal Arts at Seattle Pacific University