Date of Award

Spring 6-11-2022

Document Type

Honors Project

University Scholars Director

Dr. Christine Chaney

First Advisor/Committee Member

Jake Carlson

Second Advisor/Committee Member

Dr. Carlos Arias

Keywords

Game Design, Level Design, Dungeon, Zelda

Abstract

A dungeon in a "Zelda-like" puzzle adventure game is a tightly interconnected level, where the player's objective is to navigate to the end of the dungeon. This research proposes a level design framework for creating dungeons of this style. This paper identifies common design elements between existing dungeons, using The Legend of Zelda: Ocarina of Time as a case study. These elements were synthesized into a comprehensive framework that may be used by a game designer to produce similar dungeons. The appendix of this research also addresses the benefits, limitations, and potential risks of such a design framework.

Comments

A project submitted in partial fulfillment of the requirements for the Bachelor of Arts degree in Honors Liberal Arts at Seattle Pacific University

Copyright Status

http://rightsstatements.org/vocab/InC-NC/1.0/

Additional Rights Information

Copyright held by author.

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

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