Date of Award
Spring 5-20-2023
Document Type
Honors Project
University Scholars Director
Christine Chaney, PhD
First Advisor/Committee Member
Rachell Sumpter, MFA
Keywords
concept art, worldbuilding, avatar projection, presence, beauty, perception
Abstract
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a screen, through the integration of the various methods mentioned, these video games can create qualitative experiences akin to those of reality, especially well-designed video game worlds. When designing Project Contrast's game world, I world-built with concept art to create an immersive and thought-provoking setting that contextualizes the game, rooting the player in the world. I then brought that world to life with animation and art and used heuristic storytelling and coding to complete the game through the introduction portion titled The Labyrinth. As an artist, my work centers around qualitative experience, so I sought to create something that explored the phenomenon in a medium I loved and could share with others: a video game.
Recommended Citation
Papke, Pierce, "Creating Project Contrast: a Video Game exploring Consciousness and Qualia" (2023). Honors Projects. 188.
https://digitalcommons.spu.edu/honorsprojects/188
Copyright Status
http://rightsstatements.org/vocab/InC-EDU/1.0/
Additional Rights Information
Copyright held by author.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Included in
Cognition and Perception Commons, Fiction Commons, Fine Arts Commons, Game Design Commons, Illustration Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Other Computer Sciences Commons, Other Neuroscience and Neurobiology Commons, Painting Commons, Philosophy of Mind Commons, Visual Studies Commons
This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. In addition, no permission is required from the rights-holder(s) for educational uses. For other uses, you need to obtain permission from the rights-holder(s).
Comments
Video game devlog here: https://www.ekpap.com/blog
A project submitted in partial fulfillment of the requirements of the University Scholars Honors Program.