Date of Award

Spring 5-17-2025

Document Type

Honors Project

University Scholars Director

Dr. Joshua Tom

First Advisor/Committee Member

Dr. Krystle Jalalian-Chursky

Keywords

elementary education, public school, technology, gamification, learning applications, student engagement

Abstract

Technology is an integral part of modern life and has extended into elementary classrooms where one-to-one device programs have become the norm. While technology can increase accessibility to education, its widespread integration in learning environments raises concerns about its long-term impact on students and teachers. This research critically examines gamified learning applications and technology use in elementary education, questioning whether they enhance learning, curiosity, and problem-solving skills. A qualitative methods approach was employed, using surveys and interviews conducted with educators in Seattle Public Schools to assess the effects of technology-driven instruction. The resulting data were analyzed through thematic analysis to identify recurring patterns and insights related to the impact of educational technology on classroom practices. Findings suggest that while applications like Khan Academy focus on educational enrichment, others only prioritize engagement through addictive, game-like mechanics. Additionally, teachers face challenges balancing digital instruction with traditional methods. This study contributes to ongoing discussions about the ethics and effectiveness of digital learning tools, emphasizing the need for a balanced approach that preserves curiosity, critical thinking, and human connection in education.

Copyright Status

http://rightsstatements.org/vocab/InC/1.0/

Additional Rights Information

Copyright held by author.

Files over 3MB may be slow to open. For best results, right-click and select "save as..."

Share

COinS
 
Copyright Status