Is Timing Everything in Video Games?
Faculty Sponsor(s)
Scott Edwards, Ph.D.
Presentation Type
Event
Primary Department
Marriage and Family Therapy
Description
This study will examine the amount of video game time of adolescent males and their school performance. This quantitative study will use surveys that we have created to examine the amount of time an adolescent plays video games over a month as it relates to school performance measured by their teachers prior, weekly, and conclusion of the study. Our hypothesis is an increase of video game time will result in a decrease of school performance in adolescents. An ANOVA will be used for analysis. It's useful due to the need for more applicable research to today's growing video game usage.
Copyright Status
http://rightsstatements.org/vocab/InC/1.0/
Additional Rights Information
Copyright held by author(s).
Is Timing Everything in Video Games?
This study will examine the amount of video game time of adolescent males and their school performance. This quantitative study will use surveys that we have created to examine the amount of time an adolescent plays video games over a month as it relates to school performance measured by their teachers prior, weekly, and conclusion of the study. Our hypothesis is an increase of video game time will result in a decrease of school performance in adolescents. An ANOVA will be used for analysis. It's useful due to the need for more applicable research to today's growing video game usage.